Showing posts with label digital epistemologies. Show all posts
Showing posts with label digital epistemologies. Show all posts

Wednesday, August 27, 2008

Connectivism

Siemens, G. (2006). Connectivism: Learning theory or pastime for the self-amused? Retrieved from http://www.elearnspace.org/Articles/connectivism_self-amused.htm

1. Problems
  • Our educational model today is largely defined by the desire to achieve and produce in an economic system. Many of the nobler elements of learning, often found in the belief or faith domain, have yielded to the increased quest for efficiency and utilitarianism.
  • The space of shifting ideals presents challenges for society as a whole: (a) the erosion of existing structures of knowing and need for knowing, and (b) the yet to emerge characteristics of the new space are unknown, or speculative at best (p. 23).
  • Educators today face challenges relating to: (a) defining what learning is, (b) defining the process of learning in a digital age, (c) aligning curriculum and teaching with learning and higher level development needs of society (the quest to become better people), and (d) reframing the discussion to lay the foundation for transformative education—one where technology is the enabler of new means of learning, thinking, and being.
2. Technology is changing the society

Instead of knowledge residing only in the mind of an individual, knowledge resides in a distributed manner across a network. Instead of approaching learning as schematic formation structures, learning is the act of recognizing patterns shaped by complex networks. The networked act of learning exists on two levels:
  • Internally as neural networks (where knowledge is distributed across our brain, not held in its entirety in one location)
  • Externally as networks we actively form (each node represents an element of specialization and the aggregate represent our ability to be aware of, learn, and adapt to the world around).
3. Distinction between connectivism and other learning theories

We are social beings. Through language, symbols, video, images, and other means, we seek to express our thoughts. Essentially, our need to derive and express meaning, gain and share knowledge, requires externalization. We externalize ourselves in order to know and be known. As we externalize, we distribute our knowledge across a network—perhaps with individuals seated around a conference, readers at a distance, or listeners to podcasts or viewers of a video clip. Most existing theories of learning assume the opposite, stating that internalization is the key function of learning (cognitivism assumes we process information internally, constructivism asserts that we assign meaning internally—though the process of deriving meaning may be a function of a social network, i.e. the social dimension assists in learning, rather than the social dimension being the aim of learning). The externalization of our knowledge is increasingly utilized as a means of coping with information overload. The growth and complexity of knowledge requires that our capacity for learning resides in the connections we form with people and information, often mediated or facilitated with technology.

4. Media, Symbols, and Technology
  • While not quite in alignment with Vygotsky’s (1986) assertion that language gives birth to thought, Bandura (1986) stated, “power of thought resides in the human capability to represent events and their interrelatedness in symbolic form” (p. 455). Media, language, technology, and symbols are devices that enable humans the capacity to externalize the nebulous elements of private thought. The externalization of thought is an important concept to consider in light of traditional theories of learning largely emphasizing knowledge construction and cognition as primarily internal events (in the mind of individuals).
  • McLuhan (1967) suggested, “societies have always been shaped more by the nature of the media by which men communicate than by the content of the communication” (p. 8). The rapid growth of social-based technology tools creates an unprecedented opportunity for anyone with a computer and internet access to play the role of journalist, artist, producer, and publisher. If media truly does shape humanity, the changed nature of dialogue and information exposure created by the internet will have greater implications to our future than the nature of the content currently being explored. Much like tools shape potential tasks, the internet shapes opportunities for dialogue—outside of space and time—that were not available only a generation ago.
What is learning?
  • Most theorists approach learning as some type of change in performance due to acquisition of skills or knowledge. However, knowledge acquisition does not equate with learning. Completing a certain task may be a function of learning on a basic level (i.e., driving a car), but does little to address the larger, interconnected nature of learning in relation to other aspects of the learners competence, comprehension, and skills. In a society of information abundance, these definitions of learning seek to address primarily lower-level cognition and emotion. The greater need of learning is to make sense of the space in which the learner functions and the potential implications of acquired knowledge. Learning how to operate a forklift may be learning at a basic level. Skills of this level, while important, are declining in a societal context. Learning needs are currently driven by high volumes of data and information, requiring a shift to higher-level models of learning.
  • Learning is more than the acquisition of information. Our capacity to accept new information is hindered by existing mindsets and understandings. In a sense, what we believe influences our capacity to know more. Numerous factors—internal and external to the learner—influence the likelihood of learning occurring. Stokman (2004) explored social networks as structures that influence and foster learning, concluding that mutual interdependencies influence the potential for interaction or connection forming. Similarly, learning is a multi-faceted process that functions in a milieu of different needs, interdependent tasks, barriers, affordances, and numerous other contributors and detractors to the experience.
Theories
  • Educational technology is replete with theories. Some adapted from previous models (behaviourism, cognitivism, constructivism), blended theories1, emerging theories (connectivism), and related views of networked learning (Wikipedia, 2006). Blended and emerging theories counterbalance established theories in pursuing a theory in line with the nature of the society it purports to support. Tools change people. We adapt based on new affordances. To rely on a theory that ignores the networked nature of society, life, and learning is to largely miss the point of how fundamentally our world has changed.
Learning Theories

  • Behaviourists are largely concerned with the outcome, or observable elements of learning. Behaviourists see learning as a “black box” (Driscoll, 2000, p. 35). Instead of focusing on the internal mental activities, behaviourists focus on observable behaviour (Gredler, 2005, p. 28). Behaviour is managed through a process of strengthening and weakening of responses. Key theorists in behaviourism include: Pavlov, Watson, Skinner, Thorndike (Gredler, p. 29, Driscoll, p. 19).Cognitivists, to varying degrees, have posited a structured view of learning that includes the model of a computer (input, encoding, storage, outcome), a staged process of development, and schematic views of knowledge, with learning being the act of classifying or categorizing new knowledge and experiences.
  • Cognitivists see learning as information processing. The computer is often used as a metaphor for learning (Driscoll, 2000, p. 75). Sensory input is managed in short-term memory and coded for retrieval in long-term memory. Situated cognition, the view that thought is a function of, or adaptation to, the environment in which the thinking (or learning) occurs (p. 154), and schema theory, the view that meaningful learning (p. 116) is a process of subsumption in an internal hierarchy of concepts, are extensions of basic cognitivism. Piaget and Vygotksy are sometimes classified as cognitivits (Gredler, 2005, pp. 264 & 304; Driscoll, pp. 183 & 219). Other cognitivists include Bruner, Gagne, and Ausubel.
  • Constructivism is a frustratingly vague concept. The Centre for Research on Networked Learning and Knowledge Building (n.d.) suggested, "constructive “theory” of learning, generally, has not at all become more specific or articulated or gained any increased explanatory power or unification. There has not been any progressive problem shift after the 80s but a continuation of a very general and ideologically colored discussion." (¶ 2)
  • Constructivists hold learning to be a process of active construction on the part of the learner. Learning occurs as the learner “attempt to make sense of their experiences” (Driscoll, p. 376). The roots of constructivism can be found in the epistemological orientation of rationalism, where knowledge representations do not need to correspond with external reality (p. 377). Adherents to constructivism borrow heavily from theorists previously mentioned: Piaget, Vygotsky, and Bruner (Dabbagh, 2005; Driscoll, 2000).
  • Learning theories and theorist classifications are contradictory. For example, Driscoll (2000) listed Bruner as a pragmatist/cognitivist, while Dabbagh (2005) listed him as a constructivist. New entrants into this space quickly find a convoluted mix of psychology, philosophy, and theory pop-culture. Discerning theories with underlying assumptions of learning is challenging. Particularly confusing is the theory of constructivism, which researchers tend to treat as a banner under which to fly numerous aspects and new views. It has come to mean everything, anything, and nothing. While not as acerbic, Driscoll stated, “there is no single constructivist theory of instruction. Rather, there are researchers in fields from science education to educational psychology and instructional technology who are articulating various aspects of constructivist theory” (p. 375). Additionally, it may be unclear whether constructivism is actually a theory or a philosophy (p. 395).

Also see:
Siemens, G. (2004). Connectivism: A learning theory for the digital age. International Journal of Instructional Technology and Distance Learning. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm

Connectivism (learning theory). (2008, August 17). In Wikipedia, The Free Encyclopedia. Retrieved August 27, 2008, from http://en.wikipedia.org/w/index.php?title=Connectivism_(learning_theory)&oldid=232432157

Sunday, July 13, 2008

New ways of knowing: Learning at the margins

Lankshear, C., & Knobel, M. (2003). New literacies: Changing knowledge and classroom learning. Buckingham, PA: Open University Press.

Chapter 8. New ways of knowing: Learning at the margins

This a case study of the Language Australia Yanga Headlands State High School project. Main concerns about research in pedagogical approach to using new technologies within classroom settings with disadvantaged learners
  • Teachers' cultural identities and experiences are often very different from those of their students (digital insiders/natives vs digital outsiders/immigrants)
  • Low levels of technical and cultural knowledge on the part of teachers often result in computer-mediated learning activities being ineffective, inefficiacious, or mystifying (e.g., how to get the machines to work)
  • Teachers often make well-intentioned uses of student 'savvy' with new technologies to get around snags at the technical operation level (enlist native competence in the service of immigrant practices)
The new project (Networks of practice)
  • Researchers: participant observers (documents, activities - qualitative); info resources
  • Participants: 4 "problem" boys
  • Time: 2 hrs/week over an 8-10 week period
Features of the learning process
  • A logic of transcendence
    • Different from contemporary preformativity-oriented ed. systems (which focuses on learning outcomes)
    • Learning consequences vs learning outcomes: students learn beyond the checklist of learning outcomes (e.g., becoming a good citizen, worker, community person and family member)
  • Purposefully decentered learning
    • Learning in network context vs subject-based fixed content approach
    • uncovering new ground vs covering predetermined ground
Learning consequences (Pedagogical contexts look backwards as well as forwards. They project learners into new areas of capability and understanding, while drawing on what they have previously experienced, learned and understood, p. 193)
  • Technical capability
  • Cultural knowledge
  • Self-perception of learners (from "fans" to "stars"; "failures was not a fixed, permanent, and natural position but rather sth. that could be challenged, disrupted, and rejected)
Rethinking the economics of attention
  • Well-established patterns of student behaviors and teacher practices in a closed school economy
  • "Brat level": seeking and gaining attention by illegitimate means constitutes resistance to the tight controls of the school attention economy
  • ICT - deregulated economy (calling for criteria and standard change)
  • Attention economy outside school vs within school
  • In this project, students started from deflective attention work to being receiving full attention of a teacher
  • Persuasion as a powerful social instrument - negotiating people's places in social groups
End notes
  • Status quo: under the powerful impetus of state guidelines, policies, and funding arrangements, literacy is defined in terms of state mandated standardized tests; proficiency statements and knowledge are defined in terms of the content of a national curriculum; school-business partnership concept
  • Top line: formal education can be so much more, and make far better, more direct, and more enabling connections between what students learn now and what will do and be later
  • Bottom line: teachers' acknowledgment of the kinds of things young people are doing and being outside school in order to make effective pedagogical connections to them in class, despite the complexities teachers face on a day-to-day basis

Saturday, July 12, 2008

Digital epistemologies

Lankshear, C., & Knobel, M. (2003). New literacies: Changing knowledge and classroom learning. Buckingham, PA: Open University Press.

Chapter 7. 'Digital epistemologies": Rethinking knowledge for classroom learning

Epistemology - the nature of knowledge
  • Definition: the study of the origins, presuppositions, nature, extent, and veracity (truth, reliability, validity) of knowledge (e.g., What kinds of things can we know? What kinds of things are most important to know? How can we come to know things? What kinds of knowledge are possible?)
  • Knowledge that a curriculum contain
    • propositional ~: knowing that something is the case
    • procedural ~: knowing how to do something
    • explanatory ~: knowing why something is the case
  • the digitization of aspects and experiences are challenging the conventional epistemology
Standard epistemology: "justified true belief"
  • General concept/model: for A (a person, knower) to know that P (a proposition), A must believe that P, P must be true, A must be justified in believing that P.
  • The primary object of learning: the content of subjects (what we need to know about the world in order to function effectively in it is discovered through (natural and social) scientific enquiry
  • Knowledge has both its literatures (content) and its languages (disciplined procedures)
  • Authentic practice: apprenticeship, guided participation, participatory appropriation (promote the development of knowers as well as to transmit knowledge
  • Problem: knowing how (procedural) has been subordinated to the pursuit of content (propositional)
The challenge of "digitization": an overview
  • Changes in "the world (objects, phenomena) to be known", resulting from the impact of digitization
    • Difference in "stuffness": atoms (the world of analogues) vs bits (the digital world)
    • Ontological changes: The reality and logic impacts: aesthetics, evaluation, quality, trueness; expanding beyond the limits (verbal - text/print - television - computer); "being digital" (Negroponte, 1995)
  • Changes in conceptions of knowledge and processes of "coming to know", contingent upon deeper incursions of digitization into everyday practices
    • Knowledge change in the postmodern/postindustrial condition (Lyotard, 1984) - two key functions of knowledge (research and transmission of acquired learning) change under the diminishing of the modernity belief and the effects of new technologies
      • Availability of knowledge as an international commodity becomes the basis for national and commercial advantage within the emerging global economy
      • Computerized uses of knowledge become the basis for enhanced state security and international monitoring
      • Anything in the constituted body of knowledge that is not translatable into quantities of information will be abandoned
      • Knowledge is exteriorized with respect to the knower, and the status of the learner and the teacher is transformed into a commodity relationship of "supplier" and "user"
    • Attention has moved from aims, values, and ideals to a new focus on "means and techniques for obtaining (optimally) efficient outcomes" (Marshall, 1998): Performativity - "Is it saleable?" "Is it efficient?" instead of "Is it true?"; Create "truths" rather than to discern them (e.g., research that finds what their clients want to hear...The TV documentary "People's Republic of Capitalism")
    • Access to perfect information being equal, imagination carries the day: enactive projects bring visions into reality - cybercultures; e-commerce
  • Changes in the constitution of "knowers", which reflect the impact of digitization
    • Example 1 - "fast capitalist" workplaces and Discourses, and areas of enquiry like cognitive science and social cognition: e.g., "distributed cognition", "collaborative practice", "networked intelligence", and "communities of practice"; knowledge assembly, customization (my example: wikipedia); knowledge (P) located within the individual (A) vs knowledge (P) as an attribute of an individual (A).
    • Example 2 - people being electronically wired together as networks by means of wearable computers
  • Changes in the relative significance of, and balance among, different forms and modes of knowing, which are associated with the impact of digitization
    • Conventional epistemology has privileged propositional knowledge - abstraction and decontextualization of classrooms - prohibited a more equitable balance between propositional and procedural knowledge (knowing how)
    • four facets of rethinking epistemology in terms of the evolving digital age
      • The importance of understanding knowledge in relation to building, inhabiting, and negotiating virtual worlds (e.g., SecondLife)
      • Multi-modal truth (from print to multimedia; meaning arrives in spatial as well as in verbal expressions in Cyberspace)
      • Attention economy (endless originality; focus on imagination)
  • Challenges facing conventional epistemology
    • The rhetorical and normative modes challenge the scientific-propositional mode (e.g., digital media displacing older forms of typed and printed word)
    • Justified true belief is disrupted by practices mediated by digital ICTs (e.g., distributed cognition - fast capitalism, networked technologies; knowledge is distributed rather than concentrated; individual knowledge vs collective knowledge)
    • More performance epistemology (of knowing as an ability to perform, e.g., telematics, informatics) than propositional knowledge (of what already exists): Knowing how to proceed in the absence of existing models and exemplars; gaining attention vs scientific knowledge; chaos vs stability; bricolage, collage, montage...
    • None of the 3 logical conditions of justified true belief (JTB) is necessary for information (Lankshear et al., 2000): Senders - receivers; knowledge produced to be sold or to be valorized in the postmodern condition (Lyotard) doesn't necessarily require that the conditions of JTB be met.
Implications for classroom curriculum and pedagogy
  • Social practices beyond the school within digitally saturated milieu privileging modes of knowing that are
    • more performance- and procedure-oriented than propositional (thus the subject-based curriculum founded on texts and academic teachers as authority is in trouble)
    • more collaborative than individualistic (thus individuals shouldn't be assessed as the personal bearers of knowledge)
    • more concerned with making an impact on attention, imagination, curiosity, innovation than with fostering truth, engendering rational belief, or demonstrating their justifiability
  • Multi- and cross-disciplinary expertise is developed in performance, not through absorbing content
  • Consistent with the idea of
    • school as a knowledge producer and provider for communities
    • diver forms of activity-oriented learning
    • trying to approximate to the quality of learning and approaches to learning that is characteristic of e.g, online video games and the communities associated with them
References

Lankshear, C., Peters, M., & Knobel, M. (2000). Information, knowledge and learning: Some issues facing epistemology and education in a digital age. Journal of Philosophy of Education, 34 (1), 17-40.

Lyotard, J.-F. (1984). The Postmodern Condition: A Report on Knowledge, translated by Geoff Bennington and Brian Massumi. Minneapolis, MN: University of Minnesota Press.

Marshall, J. (1998). Performativity: Lyotard, Foucault and Austin. Paper presented to the American Educational Research Association's Annual Meeting, San Diego, 11-17 April.

Negroponte, N. (1995). Being digital. New York, NY: Vintage Books.