Assumptions
- Life & the world are mechanical
- There exists a stable-state universe
- Curriculum development can be compartmentalized and decontextualized "norm"
- Goals can be separated from the experience designed to address them
- Bobbitt (The Curriculum, 1918): first consider curriculum as a science; curriculum development is precise and predictable, resulting in a tangible product; still the mainstream view in today's schools
- Tyler (Basic Principles of Curriculum and Instruction, 1949): four basic questions (modernist, linear, cause-effect framework
- What educational purposes should the school seek to attain?
- What educational experiences can be provided that are likely to attain these purpose?
- How can these educational experiences be effectively organized?
- How can we determine whether these purposes are being attained?
- Taba (Curriculum Development: Theory and Practice, 1962): There was a definite order to curriculum development; all curricula are composed of certain elements; seven-step model:
- Diagnosis of needs
- Formulation of objective
- Selection of content
- Organization of content
- Selection of learning experiences
- Organization of learning experience
- Evaluation and means of evaluation
Assumptions
- Life is organic, not mechanical
- The universe is dynamic, not stable
- Curriculum development is not passive acceptance of steps, but evolves from action with the system in particular contexts
- Goals emerge oftentimes from the very experiences in which people engage
- Giroux (1991): encourage the achievement and employment of multiple awareness
- Lyotard (1992): play the game without rules, and from the very playing, to invent new rules; our challenge is not that of supplying a clear reality, but inventing allusions to the conceivable and engaging ourselves in the dynamics of the system
- Doll: four criteria (1993, 4 Rs)
- Richness: players include teachers, students, and interested parties from the wider community; curricula must have some disturbing qualities
- Recursion: stability + change; reflective interaction; no fixed beginning or ending; the curriculum is designed to allow for continually going back to and then incorporating previous points and insights into a growing sense of understanding
- Relations: dialogue between students and teachers; social activity full of surprises
- Rigor: critique validity; cultivate new ideas
- Richness: players include teachers, students, and interested parties from the wider community; curricula must have some disturbing qualities
- Slattery (?)
- Pinar (?)
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